Thursday, October 1, 2015

Blog Post E

In Chapter 7, computer games considered learning resources were introduced. I learned about many digital learning games and simulations games, intelligent tutoring systems (ITS), and virtual worlds. These types of games believe it or not can be used very effectively in the classroom.

While reading this chapter I came across many different examples of great digital learning games. Websites such as iCivics, Energyville, Edheads, Free Rice, and GeoGames were introduced briefly. These websites were each given a description and a recommended grade level for use of each of them. I thought that it was super cool to check out these sites and look through the different games that can be used in class. Some of them like Free Rice were awesome because you are able to click on the exact subject you want to answer questions to. I think certain digital learning games should be used in the classroom. It's a great way to spice up the dull and boring way of introducing new curriculum!

Another thing I learned about in this chapter was ITS, also known as Intelligent Tutoring Systems. ITS are powerful new software programs that promote inquiry learning through computer responses to student actions. This system works by having students answer questions so that the computer can record their responses and make predictions about what users know and do not know. I think ITS is absolutely amazing. Students are able to practice their reading skills by simply just speaking into the computer. Once they do that, they are then corrected by what mistakes they made virtually. These tutoring systems keep both parents and students up to date with the latest and most updated curriculum. I think that every classroom should give their students the option of being able to use ITS at home or in the classroom when they are struggling.

Virtual worlds also really caught my eye in this chapter. Virtual worlds are online computer based environments in which users adopt different online identities and then interact with those characters using those identifies. Different examples such as Sesame Workshop to teach about global citizenship and cultural knowledge were given in reference to different types of virtual worlds that help teach students. Zula Patrol is another virtual website that involves students in learning about math, science, and technology.





Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

1 comment:

  1. You should have embedded your bubbl.us as it makes it more interactive and easier to zoom in and read! But I got the basic idea. :) Also, you need to provide citation for your creation within the resource section (use my sample blog for an example). Virtual worlds use to be very popular - I haven't heard as much about them these days. But they can be great vehicles for learning.

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